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The
E.O.E. Portal Log is an update on the state of Edge of Extinction development
and status, from the mouths of the developers themselves.
02.01.21
Our first public release version of the Edge of Extinction Test program
is released. The OpenSkies Network servers are now online 24/7 to support
the game.
01.03.12
The version of Edge of Extinction that we will be using for our network
alpha test is in final testing.
00.07.25
There are some new screenshots of the various vehicles in Edge of
Extinction.
00.06.26
Mmog.net is running an advance
preview of Edge of Extinction. At last report, the site was only working
properly with Internet Explorer, however.
00.06.16
There are some new screenshots of the panel display as it appears
before our artists get ahold of it.
00.06.15
A minor milestone today, this morning we have the first working version
of the game panel display, with working radar and text chat.
00.06.06
There are a few newer model shots on the screenshots page. We have
the game working, and are planning our first larger-scale network test
this week.
00.06.02
French gaming site Jeuxmag has
the first non-english language
preview of Edge of Extinction on their website.
00.06.01
The Multiplayer Online Games
Directory now has a short
blurb on Edge of Extinction.
00.05.22
Betazine recently ran a small
article previewing Edge of Extinction.
00.05.17b
(later in the day)
Ok, I lied. The movie trailer,
press materials and new screenshots
are all up TODAY. Have a look! If you were at E3, you already saw most
of these.
00.05.17
Well,
here we are a few days recovered from E3, and we're all still exhausted!
Truly, we were surprised just how much attention we did get there, and
we've all come home very energized by the positive vibes all our visitors
poured upon us. Press mentions are beginning to show up, and traffic around
here will certainly start picking up now.
We
couldn't do remote updates from the conferenece due to some server and
router issues, and we apologize for that. But we really wouldn't have
had much more to say than how cool it all was!
On
the production front, our developers kept at it while we were away, and
so now we're getting started on the game displays. If you saw the pre-alpha
movie at E3 (it'll be on the web site THIS WEEK if you didn't), you'll
have noted that there were no vehicle controls visible. That is about
to change.
00.05.04
The
first trailer for Edge of Extinction is done, and we'll be making it available
on the website as soon as we return from the E3 conference. If you'll
be at the conference, drop by and visit us! We'll be signing up beta testers
and showing our pre-alpha movie, and maybe even giving away a few cool
"Humanity is Dead" t-shirts...
In
the meantime, we're shipping everything out for the conference. We'll
be out there from Wednesday the 10th to Sunday the 14th, and we'll file
reports on how things are going in Los Angeles right here for you to read
along with!
00.04.17
Turns
out only SOME people on the net could get to us, for whatever reason.
That should be fixed today, and people should be able to get in. We've
added our story page, so the entire basic structure is now in place. Welcome,
everyone!
00.04.14
The
web site is ready to roll, and the URL is exposed to the internet, though
we have yet to advertise it or announce it. The movie script is going
in today as well. End of a very productive week.
00.04.12
Plans
have been finalized for our promotional movie, a 2 minute-or-so intro
to Edge of Extinction that we plan to premiere at E3. The movie will be
downloadable from this web site sometime after E3. Vehicles in Edge of
Extinction are now firing our first weapons.
00.04.06
We're
getting very close to launching the website. We're waiting on Bulletin
Board implementation, and some initial press releases, which should happen
over the next couple weeks. We're also adding our first concept art shots
to the site today.
00.04.03
Our
networking guru is in town for the week, as opposed to working remotely,
so we're looking to get a lot of networking issues fixed in a hurry --
if not all of them. Other minor developments today: header graphics for
the website, and a few T-shirt designs we whipped up today as promo materials.
The shirts are actually cool enough that we may sell them on the website,
and hand them out to our friends. The website, meanwhile, should be open
to the public by the end of the week.
00.03.31
While
our programmers slave away coding, the web team is putting the finishing
touches on the main graphic we will use to head our webpage, box, and
every other promo material we can come up with. We may have the website
open to the public by the end of next week if all goes well. Six of us
will be attending the E3 conference in Los Angeles, the second weekend
of May, in order to showcase Edge of Extinction. Most of our programmers
are not going to the conference, however -- we're going to lock them in
the development room while we're gone, and have someone toss in raw steaks
and coffee from time to time to keep them going.
00.03.30
The
Edge of Extinction website has taken shape (version 0.5), and the first
daily updates will begin appearing. These entries will keep you up to
date on the latest development news for Edge of Extinction All entries
previous to this date are retroactive entries made for the sake of filling
in the development timeline.
00.03.24
The
first networked tests of Edge of Extinction take place. Initial tests
run on a range of 2-4 computers running processors ranging from Pentium
200s (the projected minimum requirement for Edge of Extinction) to 450s.
All have OpenGL enabled graphics cards (another projected requirement).
Versions
0.1 and 0.2 of the Edge of Extinction Portal are both coded today.
00.03.23
The
Edge of Extinction website-to-be is sketched out on a whiteboard, based
off art concepts put together by our head artist. The initial design appears
to the right. The full size version isn't any more readable than the picture
is.
(High
bandwidth and big monitor resoultion people can see a larger version by
clicking on the image)
00.03.10
The first press
mention of Edge of Extinction is made. This is the first public disclosure
of the game's name.
00.03.3
The first version of the story behind Edge of Extinction appears (it
will undergo many revisions).
00.02.10:
Cybernet
announced intention to premiere
a game based on the OpenSkies engine at E3 in May.
00.01.28:
Beta
version of the OpenSkies Training System is released
to the public.
99.11.29:
The
OpenSkies Training System is released
at I/ITSEC99.
Copyright Cybernet Systems Corporation
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